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void | updateDimensions () |
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void | addWidget (Widget newWidget) |
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void | removeWidget (Widget widget) |
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void | setWidgetPosition (Widget widget, LayoutPosition newPosition) |
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| void | setLookAtPosition (Vector2 pos) |
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void | setActiveScreen (Screen s) |
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Rect | getStatusBarPosition () |
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void | closeAllWidgets () |
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Vector3 | activeScale = new Vector3 (1.05f, 1.05f, 1.05f) |
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Vector3 | inactiveScale = new Vector3 (1f, 1f, 1f) |
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int | statusBarHeight = 60 |
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Rect | sizeOfUIScene [get, set] |
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Screen | activeScreen [get, set] |
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Definition at line 39 of file LayoutSystem.cs.
| void UI.LayoutSystem.setLookAtPosition |
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Vector2 |
pos | ) |
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Set the position which the camera's center is currently facing
Definition at line 173 of file LayoutSystem.cs.
The documentation for this class was generated from the following file: